I-Hack is a unique opportunity to engage in a fun and creative experience that combines learning, networking, and problem-solving challenges. Participants will get to work with like-minded individuals, attend workshops and guest speaker events to learn new skills, and network with professionals and companies. The hackathon offers a platform for participants to showcase their creativity, teamwork, and problem-solving skills while having fun and potentially discovering new career opportunities. Overall, the BYU-I Hackathon promises to be an exciting event that fosters collaboration, innovation, and learning in a dynamic and supportive environment.
Requirements
I-Targets:
1. Learning and Academic: Enhancing education quality and accessibility.
- Goal: Innovative solutions for better learning experiences.
- Purpose: Critical thinking about education challenges.
- Examples: Note-taking apps, online learning platforms, AI study aids.
2. Innovation and Creativity: Addressing social and environmental issues.
- Goal: Creative solutions for improving lives and communities.
- Purpose: Inspiring unique problem-solving approaches.
- Examples: Carbon footprint reduction apps, assistive devices, volunteer matching websites.
3. Media and Communication: Enhancing connectivity and understanding.
- Goal: Innovative solutions for effective communication.
- Purpose: Breaking down communication barriers.
- Examples: Social media for shared interests, secure messaging apps, voice recognition for calls.
4. Collaboration and Leadership: Fostering teamwork and leadership skills.
- Goal: Solutions promoting collaboration and leadership.
- Purpose: Emphasizing teamwork and effective communication.
- Examples: Project management apps, mentorship websites, leadership skills platforms.
I-Hack Rubric:
1. Working Product/Prototype: Solution functionality and problem-solving (30 points).
2. Customer Communication: Understanding target audience needs (20 points).
3. Creative Problem-Solving: Innovative approach to the problem (15 points).
4. User Aesthetics: Attractive design and user interface (15 points).
5. Presentation/Documentation: Clear solution presentation and thought process (20 points).
Prizes
Learning and Academic: 1st Prize: 3 Monitors
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Learning and Academic: 2nd Prize: 4 Keyboard + Mouse Sets
Group/Team of 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Learning and Academic: 3rd Prize: 4 Tech Bag/Galileo Boards
Group/Team of 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Innovation and Creativity: 1st Prize: 3 Chrome Notebook
Group/Team of 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Innovation and Creativity: 2nd Prize: 3 OGIO Squadron Backpacks
Group/Team 1-3
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Innovation and Creativity: 3rd Prize: 4 Tech Bag/Galileo Boards
Group/Team 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Media and Communication: 1st Prize: 3 Echo Dots
Team/Group 1-3
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Media and Communication: 2nd Prize: 4 Wireless Headphones
Team/Groups 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Media and Communication: 3rd Prize: 4 Tech Bag/Galileo Boards
Team/Groups 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Collaboration and Leadership: 1st Prize: Smart Watch
Team/Groups 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Collaboration and Leadership: 2nd Prize: Switch Controllers
Team/Groups 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Collaboration and Leadership: 3rd Prize: 4 Tech Bag/Galileo Boards
Team/Groups 1-4
Group/Team of 1-3
Rubric
30% Having a Working Product
o Far Exceeds (FE): The prototype demonstrates a workflow.
o Exceeds (EE): The prototype provided a potential deliverable product.
o Meets Expectations (ME): The prototype works to solve problem
o Learning Experiences (LE): Demo show progress
20% Customer Communication
o FE: Program solves a problems for multiple customers in multiple domains
o EE: Customer problems were identified and multiple solutions were provided
o ME: Customer problem identified and a solution was provided
o LE: No indication of customer focused.
15% Creative Problem-Solving
o FE: Prototype expands the scope of the iTarget
o EE: Prototype relates to iTarget’s goal and purpose
o ME: Prototype works and related to a iTarget
o LE: Prototype works
15% User Aesthetics
o FE: Interface/App uses known interfaces, design pattern, and standards
o EE: Interface/App is multi-functional, easy to use or attractive.
o ME: Interface/Application is well designed and uses known design patterns
o LE: Application is not functional
20% Presentation/Documentation
o FE: Presentation was outside the box
o EE: Presentation was impressive
o ME: Presentation represents application
o LE: Has a presentation
Best Use of Google Cloud
Google Cloud Backpack
Build your hackathon project with a suite of secure storage, powerful compute, and integrated data analytics products provided by Google Cloud. See full list of products here: g.co/cloud. Learn more about the tools and opportunities with Google Cloud by joining the Google Cloud Student Innovators program - goo.gle/student-innovators. Winners will receive a Google Cloud branded backpack!
Be sure to redeem your Google Cloud Credits as soon as possible through the Google Cloud Credit Form. Use the promo code in your pre-event email to access the form!
Best Domain Name from GoDaddy Registry
Hack from Home kit
GoDaddy Registry is giving you everything you need to be the best hacker no matter where you are. Register your domain name with GoDaddy Registry for a chance to win a Hack from Home Kit! Each Kit contains wireless earbuds, blue light glasses, selfie ring light and a pouch for easy transport.
Best Use of Auth0
Exclusive Auth0 Swag made for MLH
Auth0 wants your applications to be secure! Why spend hours building features like social sign-in, Multi-Factor Authentication, and passwordless log-in when you can enable them through Auth0 straight out of the box? Auth0 is free to try, doesn’t require a credit card, and allows for up to 7,000 free active users and unlimited log-ins. Make your new account today and use any of the Auth0 APIs for a chance to win some exclusive swag, including an Auth0 branded Rocketbook and Rubik's Cube!
Best Use of Hedera
Compact Mechanical Keyboard
Hedera is a next generation blockchain technology that’s accessible from familiar programming languages like Java and JavaScript. Their goal? To make Web3 development even more accessible to hackers like you! Build a project on Hedera's test network for a chance to win amazing Compact Mechanical Keyboards for you and your team!
Build a decentralized application on Hedera using our JavaScript SDK.
Build applications that never sleep using EVM compatible smart contract service.
Say goodbye to cumbersome databases and hello to seamless scalability of Hedera Consensus Service. With no need for writing your own APIs your data is securely stored and easily retrieved.
Best Use of Circle
Circle Branded Hardware Wallet
With Circle, you can embed secure wallets into your app in just minutes. Circle Web3 wallets are compatible with multiple blockchains and are supported by over a dozen programming language SDKs. Circle’s programmable wallets will enable you to add secure transactions to your hackathon project using RESTful APIs, with options for both user and developer controlled transactions. If your hackathon idea involves in-app purchases, user to user payments, app to user payments, or all of the above, integrating Circle programmable wallets to your Web2 or Web3 tech-stack may be the perfect solution.
Sign up for a developer account and start using Circle’s APIs today, for a chance to win a Circle Branded Hardware Wallet for you and each of your teammates!
Best Use of Taipy
Wireless Headphones
Taipy is a powerful yet easy to use open-source Python library for creating full stack web applications! If you’re a Python developer, this library enables you to build interactive and dynamic graphical user interfaces and support them with data-driven backends. All of these functionalities are just a pip install taipy away and can cut your development time in half! Use Taipy in your hackathon project for a chance to win a set of Wireless Headphones for you and each of your team members, as well as a chance to have your project featured on the Taipy website!
Most Creative Use of Redis Cloud
Libre Mini Computer with Redis Stack Server Pre-Installed
Redis Cloud is the easiest way to build and scale real-time applications - Period! It includes Redis Stack, adding indexing, querying, full-text search, JSON, time-series, and probabilistic data structures to the already-rich set of features of Redis.
Redis Stack works with all of your favorite programming languages and can be added to any existing application. It’s the easiest way to build real-time applications that scale and perform.
Show us how you’ve used Redis Cloud in a way that showcases your unique and specific data structure needs and each member of your team could win a personal, portable Redis Stack server IOT hardware unit to keep developing on the go. Find out why Stack Overflow Developers have voted Redis their “most loved and admired” noSQL database for years-running by rolling Redis into your MLH Hackathon project.
Sign up for your free Redis Cloud account, and head over to the MLH jump off page on Redis University for more info and docs links. Enter coupon code MLHFall2023 to claim your Redis Cloud credits and get started for free!
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
William Clements
Faculty
Aaron Kay
BYU-Idaho
Craig Lindstrom
BYU-Idaho
Shelton Macamo
Brigham Young University - Idaho
Rand Kato
Chief Information Officer
Christopher Keers
BYU-Idaho
Judging Criteria
-
Working Product/Prototype
Is the solution functional and solving the intended problem? (30 points) FE: The prototype demonstrates a workflow. EE: The prototype provided a potential deliverable product. ME: The prototype works to solve the problem LE: Demo shows progress -
Customer Communication
How well does the team understand the needs & wants of their target audience? (20 points) o FE: Solve mult. Customer and Domain problems. o EE: Cust. Prob. Id w/multi. solutions o ME: Cust. Prob. Id w/a solution o LE: No indication in mind -
Creative Problem-Solving
Is the solution innovative and tackling the problem in a unique way? (15 points) o FE: Expands the scope iTarget o EE: Relates to Goal and purpose o ME: Prototype related to iTarget o LE: Prototype works -
User Aesthetics
Does the product have an appealing design and user interface? (15 points) FE: I/A known interfaces, and standards EE: I/A is multi-func, easy2use or attractive. ME: I/A designed well & known design patterns LE: Interface/Application is not functional -
Presentation/Documentation
How well did the team present their solution and explain their thought process? (20 points) o FE: Presentation was outside the box o EE: Presentation was impressive o ME: Presentation represents application o LE: Has a presentation
Questions? Email the hackathon manager
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